Computer Science
The intent of Computer Science at The Wordsley School is to promote computational thinking and digital creativity. Our aim is to equip pupils with the skills and knowledge to use technology collaboratively, safely, and responsibly in an increasingly digital world. Pupils are encouraged to engage with technology intuitively, fostering curiosity, creativity, and confidence in their use of digital tools. Our curriculum is centred around captivating projects which appeal to learner interests outside school.
Through our curriculum, pupils gain a foundational understanding of how technology works and how it can support learning and development from early childhood through to adulthood. Topics such as gaming, SQL, Boolean logic, animation, data representation, hardware, and storage are introduced at Key Stage 3 to build strong conceptual foundations. At Key Stage 4, pupils follow the OCR J277 Computer Science specification, developing advanced skills in programming, algorithms, computer systems, cybersecurity, and networks. Also at Key Stage 4 pupils can opt to study BTEC Creative iMedia and learn valuable design skills for running businesses and developing online content.
Our curriculum is structured to encourage cross-curricular connections, allowing pupils to retrieve and apply knowledge from other subjects in new contexts. This approach helps embed learning in a deeper and more meaningful way. Interconnected concepts are revisited regularly to help pupils build a flexible and lasting schema of knowledge. Pupils are supported in developing high-level programming skills, algorithmic thinking, and logical problem-solving – all of which are transferable beyond the classroom and valuable in everyday life.
Design tools and creative software are incorporated into lessons to enable pupils to experiment and produce content tailored for different purposes and audiences. We are committed to inclusivity: all software used is open-source and freely available outside of lessons, and additional time, space, and supervision are provided for pupils who may face barriers to accessing technology at home.
Assessment is used formatively and summatively to support progress. Pupils are assessed on surface-level skills (e.g. listing or stating) as well as deeper-level skills (e.g. evaluating or analysing). Rubrics are used where appropriate, and pupils are taught how to interpret feedback effectively to accelerate their progress. Frequent retrieval practice is embedded into our curriculum design, enabling pupils to revisit and reinforce prior learning and build strong, interconnected bodies of knowledge. Our long-term, medium-term and short-term plans account for independent and collaborative work opportunities.
Our Curriculum
GCSE Computer Science 9-1 (OCR J277)
Examinations
There are two examinations for this GCSE, each paper is one hour and thirty minutes long and worth 50% of the overall grade.
Each paper is 80 marks (total of 160). Papers are 50/50 is weighting towards final GCSE grade. Exam completed June Y11.
Paper 1: Computer Systems
Systems Architecture
Memory
Storage
Wired and wireless networks
Network topologies, protocols and layers
System security
System software
Ethical, legal, cultural and environmental concerns
Paper 2: Computational Thinking, Algorithms and Programming
Algorithms
Programming fundamentals
Producing robust programs
Computational logic
Programming Languages and IDE’s
Creative iMedia (OCR BTEC)
Examined Element
Examined element is Unit R093 (Creative iMedia in the industry) – approximately 48 hours of guided learning time. Worth 40% of final BTEC grade.
Aspects covered are:
Media Industry
Factors influencing product design
Pre-production planning
Distribution considerations
NEA Element
NEA is split into any 2 of the following projects. These are optional and are elected by the school on a yearly basis, cohort dependant. These coursework NEA projects are worth the remaining 60% of the final BTEC grade, 30% each. One submitted in year 10 (June), the second Y11 (Jan).
Possible projects:
R094 Visual Identity and Graphics
R095 Characters and comics
R096 Animation and audio
R097 Interactive digital media
R098 Visual imaging
R099 Digital games